
Three adventurers meet in a dark tavern to see a man about a dangerous quest. What do you do? Meet the characters joining Pat's new campaign. What could possibly go wrong? D&D was a mistake.

While trying to enter King Jerald's Royal Garden the party encounter a lone guard blocking the path. How will they deal with the situation?

While searching for a place to rest for the night, our party finds a clearing in the woods which looks COMPLETELY SAFE.