

After a terrible start to the racing season and a wreck that nearly blew up one of the team cars, the 256 pulls together to help Britt Berryhill rebuild the Bull, as a new team in town threatens to take their title as the "fastest cars."

The 256 takes a young racer who is losing thousands of dollars this racing season and tries to turn him into a big dog at one of Alabama's biggest grudge race events. Eric, Malcolm and the crew decide to mentor Jaleel Jackson, tune his car and work on his mental game.

A Chevy Caprice has the bones to become a flashy and fun donk car, but it's missing something important on the drag strip: speed. Eric Malone, Brant Arnold and James Rowlett scheme to build a donk with a "Triple F" rating: flashy, fun and fast.

Brant Arnold recruits his 256 teammates to help rebuild local legend "Jumping Jim" Barnett's dilapidated '89 Camaro. As they muscle the car back together, they hope to learn some of old Jim's race-winning secrets.

Team member Dayne Hearn, has a street-legal Camaro collecting dust -- and mouse droppings -- in his garage. It's going to need more than just a little cleanup. The 256 will need to upgrade the car with fresh parts and tune it up for a street-style track.

Fastest Cars In The Dirty SouthNEW The 256 has a rusty old 1968 Impala that Brant and Eric believe can be a sleeper on the race track. With the Memphis 10 race approaching fast, they ask James Rowlett to lend a hand and convert this old family car into a bad-to-the-bones turbo.