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January 1, 1970

Season 3

A Restless Knight, Part One

01. A Restless Knight, Part One

After defeating Fendra and Gastley, Max and the Midknights are living their best lives in Byjovia. Although things seem perfect, Max is itching to go on another quest. Her desire for a new adventure is answered when Queen Nerelia of Tresk shows up begging for help.

22min
A Restless Knight, Part Two

02. A Restless Knight, Part Two

When the Gnomes of Tresk are kidnapped by a mysterious evil, Max and the Midknights volunteer to save them; Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission.

22min
The Spirit of the Sea

03. The Spirit of the Sea

As Max and the Midknights sail across the sea on their quest, they get spooked when Uncle Budrick claims there's a ghost on board their ship; Mumblin fears someone is out to get him.

22min
The Trial of Mumblin the Magician

04. The Trial of Mumblin the Magician

After being blown off course, the Midknights navigate a set of treacherous waterfalls as they try to reach the Gnomes of Tresk; Mumblin pleads for his freedom in Wizard Court where the odds are stacked against him.

22min
Honksgiving!

05. Honksgiving!

Max and the Midknights wash up on the shore of strange lands where a local holiday puts their party in danger; Sir Gadabout ventures out to clatterback territory and makes a shocking discovery.

22min
Gnomeward Bound

06. Gnomeward Bound

Max and the Midknights have a breakthrough in their quest when they meet a runaway Gnome, but finding the other kidnapped Gnomes is trickier than they think; Mumblin starts his community service in a mysterious building with even stranger employees.

22min
Stuck in a Hole

07. Stuck in a Hole

Max and the Midknights find the missing Gnomes of Tresk; the Gnomes are terrified of their captors and Max realizes she needs to inspire them to fight back if they're ever going to escape.

22min
Shale Break

08. Shale Break

In a high stakes jailbreak, Max and the Midknights pull out all the stops to get the Gnomes of Tresk to safety; dead set on escaping Outpost 71, Mumblin tries to reach the elevator Lenny mentioned.

22min
A False Victory

09. A False Victory

Max and the Midknights victoriously return to Byjovia with the missing Gnomes of Tresk, but Max feels that their mission isn't over yet; Millie and Kevyn's sibling rivalry hits a low point when Millie reveals a major secret about Kevyn's new book.

22min
Tomb of the Bodkin

10. Tomb of the Bodkin

Max and the Midknights journey to an ancient tomb to investigate the legend of King Torin and his Bodkin, where they make several unexpected discoveries; Mumblin learns more about operations at the Tower of Time.

22min